Research Package & Opportunity Bible
Hey Nanna & Owen, I went a bit overboard and put together a research package for you. Your profiles, all your projects, Fallax as a proper dossier, and then 120+ festivals, grants and people you should be talking to. Also did Paris, Lyon and London since I know you're thinking about it. Some deadlines are coming up soon so check the opportunities section. Also in a shared Drive folder you can grab and use however you want. Looking forward to Fallax in the dome ☺︎
Jonas
Award-winning Icelandic creative studio creating immersive, theatrical experiences with technology and spaces since 2015. Huldufugl means "hidden bird" in Icelandic.
Huldufugl are innovators, collaborators and trailblazers. Often each project breaks new ground worldwide, whether creating one of the first live theatre shows in VR, collaborating on musical history, exploring storytelling through circus theatre and motion capture, or engaging citizens in public art experiences.
Founded when Nanna Gunnars and Owen Hindley moved from London to Iceland. Owen worried about finding work, and Nanna said: "Well let's form a theatre company together then, so you'll always have something to keep you busy."
VR / XR Immersive Theatre Motion Capture Circus Arts TouchDesigner Unity Houdini WebGL Sound Design Electronics Fulldome Projection Mapping
| Partner | Relationship |
|---|---|
| Hikapee | UK circus theatre – co-creators of Fallax and The Hidden People |
| GunHil | Co-production company for Fallax |
| Target3D | Motion capture partner |
| Universal Everything | Digital art collaborator |
| FIELD | Creative studio collaborator |
| B-Reel | Creative agency collaborator |
| OK Go | Lambchild Superstar VR music |
| Imogen Heap | Mixed reality music video |
| ABBA | Voyage album launch production |
| Of Monsters and Men | Fever Dream Day street performance |
Oculus Studios Google Microsoft / Xbox Samsung Mercedes
Digital Artist & Creative Technologist – he/him
British, based in Reykjavík. Collaborative digital artist working with software, sound, and electronics for web, VR, performances, devices and installations. Co-founder of Huldufugl, Horizons Studio, and NAVA (Nordic Audiovisual Artists).
BEng Audio Media Engineering, University of Surrey
TouchDesigner Unity Houdini WebGL/GLSL Node.js Max/MSP Arduino GrandMA3 QLab DMX LIDAR Python C# zactrack
Lecturer at Icelandic University of the Arts (since 2020). Creative Coding for Designers, Digital Exhibitions. Workshops at Hyper Island, Raflost, National Theatre of Iceland, Resonate Belgrade, Stockholm University of the Arts.
Performer, Producer, Writer – she/her
Icelandic, based in Reykjavík. Specialist in interactive one-on-one performances, public promenades, and physical theatre. Co-founder of Huldufugl. Founder of Reykjavík Fringe Festival.
MA Performing Arts, Iceland University of the Arts (2026, thesis: "Beisik Bitch")
BA (Hons) European Theatre Arts, Rose Bruford College (2012)
Secret Cinema Look Left Look Right Nutkhut Moon Fool Stella Polaris RedIsGo
Founded in 2018. Grew to 100+ acts from 25 countries, 250+ performances across 20+ venues. Ran it for 5 years. Member of Nordic Fringe Network.
A career spanning VR films, live visuals, interactive installations, music collaborations, and creative technology – from Google to OK Go to underground raves.
Interactive VR theatre. 300+ performances. 4 international awards.
Every project from owenhindley.co.uk
From founding Iceland's fringe festival to immersive poetry cabarets, VR theatre, and producing events for ABBA – a career of creating spaces where art meets audience.
Founded in 2018. Grew to 100+ acts from 25 countries, 250+ performances. Artistic Director for 5 years.
Immersive poetry cabaret. Nanna as "Madame Karitas." ~35 performers per event. Featured Nobel laureate Sjon.
370 sqm outdoor labyrinth for Culture Night. 250 pallets, 24 artists, 3,000 visitors.
Sigur Ros screening, live music, art, Icelandic food at Deptford Cinema, London.
Aerial circus theatre with Hikapee. Icelandic folklore meets creative technology.
Iceland's first narrative VR film. A 23-minute wordless journey through Icelandic mythology, combining motion-captured circus performers with procedurally generated landscapes.
| Type | VR Film (6DoF) |
| Duration | 23 minutes |
| Language | Wordless |
| Countries | Iceland / UK |
| Year | 2025 |
| Director | Owen Hindley |
| Producer | Nanna Gunnars |
| Companies | Huldufugl + GunHil + Hikapee |
| Status | Festival touring; platform release late 2026 |
An escaped convict flees into the Icelandic highlands with accomplices. When they vanish overnight, a glowing light draws the fugitive into an otherworldly portal – a liminal space where time and nature move differently. The film transforms a heist thriller into an ethereal encounter with Icelandic mythology, with motion-captured aerial circus artists embodying elemental spirits in a wordless, musical journey.
Developed using procedural modeling in Houdini. The Icelandic landscape is algorithmically "shredded" into thousands of individually colored polygons – maintaining sharp VR edges without textures, enabling precise color control, pre-baked static lighting, and vertex shader effects for wind-movement simulation in trees, water, and moss.
"It's a unique challenge to produce animated work for VR – where almost anything is possible in terms of angles, lighting, sound and set design." – Owen Hindley
Emerged when Huldufugl's stage production with Hikapee (in development since 2018) paused due to COVID-19. The team channeled the collaboration into a VR short using the same circus performers, captured via motion capture at 101 Outdoor Arts in Newbury, UK.
| Festival | Location | Year | Status |
|---|---|---|---|
| Art*VR Film Festival | Prague | 2025 | World Premiere |
| Imagine Film Festival | Amsterdam | 2025 | Won Immersive Award |
| Animateka | Ljubljana | 2025 | Official Selection |
| QLD XR Festival | Brisbane | 2025 | Finalist |
| Clermont-Ferrand | France | 2026 | Official Selection |
| NewImages Festival | Paris | 2026 | Screening |
| Laval Virtual | Laval, France | 2026 | Screening |
| Anifilm | Czech Republic | 2026 | Official Selection |
| Rumore | Italy | 2026 | Official Selection |
| Dome Dreaming | Stockholm, Sweden | 2026 | Fulldome adaptation |
Creative Europe MEDIA Icelandic Film Centre Arts Council England Minningarsjodur Ingvars Lundberg
One audience member enters a VR world where they're trapped in a box in the desert. A voice pushes them to escape while a live actor tries to convince them to stay. Dual Oculus Rift with multiplayer networking.
4 Awards: A MAZE Berlin (Most Amazing Game), Raindance (Best Interactive Narrative), San Diego Fringe (Outstanding US Premiere), Stockholm Fringe (Innovation in Performance)
"We think of it as theater. But we took it to a games festival and got an award as the best game." – Nanna Gunnars
Theatre experience about trust, communication, and questioning information sources. Five audience members are trapped in transparent boxes in a hostile landscape. Sold out at National Theatre of Iceland. Nominated at Raindance Immersive 2022.
Spectacular show combining circus arts, Icelandic folklore, and creative technology. Large-scale projection mapping on sets and performers. TouchDesigner + Houdini + Unity. Explores the controversial hydroelectric dam construction through huldufolk mythology.
Immersive labyrinth built from shipping pallets in central Reykjavík for Culture Night. 16+ unique spaces by 24 contributing artists. Inspired by Nordic mythology and the Poetic Edda.
Local production for ABBA's worldwide album launch livestream at Sky Lagoon, Reykjavík.
Eight masked dancers through downtown Reykjavík with hidden synchronized speakers. Custom internet radio station.
| Project | Year | Description |
|---|---|---|
| FLAEKT (Unraveled) | 2025 | Dance piece visuals |
| Grex Lucis | 2025 | A/V artwork with Thorsteinn Eyfjord |
| Dustin O'Halloran – Harmonic Dream Sequence | 2024 | TouchDesigner A/V meditations |
| Imogen Heap – Last Night Of An Empire | 2021 | Mixed reality music video |
| Lambchild Superstar | 2017-2021 | VR music with OK Go + Oculus Studios. Tribeca premiere. |
| Horizons VR | 2016-2017 | Google Daydream launch title with Bonobo |
| Google Web Lab | ~2012 | Interactive installation at London Science Museum |
| Harpa Pong | ~2015 | Game on Harpa concert hall LED facade |
| Award | Project | Festival | Year |
|---|---|---|---|
| Immersive Award | Fallax | Imagine Film Festival, Amsterdam | 2025 |
| Most Amazing Game | Kassinn | A MAZE Berlin | 2019 |
| Best Interactive Narrative | Kassinn | Raindance Immersive | 2019 |
| Outstanding US Premiere | Kassinn | San Diego Fringe | 2019 |
| Innovation In Performance | Kassinn | Stockholm Fringe | 2018 |
| Award | Project | Festival | Year |
|---|---|---|---|
| Best Immersive Performance | Parallel People | Raindance Immersive | 2022 |
| Sproti Arsins | Kassinn | Griman (Icelandic Theatre Awards) | 2020 |
| Grand Prix | Kassinn | Stockholm Fringe | 2018 |
| Year | Title | Venue |
|---|---|---|
| 2022 | VR Masterclass | National Theatre of Iceland |
| 2022 | Guest Lecture | Stockholm University of the Arts |
| 2022 | Live Performances In The Metaverse | Raindance Immersive |
| 2021 | Who are Huldufugl? | Berghs School of Communication |
| 2020 | Worlding Deserts | Night of Ideas, Institut Francais |
| 2019 | Designing Tiny for Massive | Icelandic University of the Arts |
| 2017 | Creative Technology Workshop | Hyper Island, Stockholm |
120+ festivals, grants, contacts, residencies and networks – organized by category. Full detailed documents on Google Drive
| Deadline | Opportunity | Contact | Fit |
|---|---|---|---|
| Apr 17 | IMMENSIVA Residency – Barcelona LBXR residency. Flights + accommodation + PICO devices. | info@espronceda.net | 5 |
| Apr 30 | Culture Moves Europe – EUR 75/day + travel. Final deadline. | Via portal | 4 |
| May 3 | PHI Immersive Residency – Montreal, 6-week residency. | Via website | 4 |
| May 5 | Creative Europe Culture – Cooperation projects, up to EUR 200K-1M. | Via portal | 5 |
| May 6 | BFI LFF Immersive – UK prestige. | lffsubmissions@bfi.org.uk | 4 |
| May 7 | Venice Immersive – THE submission. Top-tier XR competition. | veniceimmersive@labiennale.org | 5 |
| Jun 3 | BFI Expanded Screen Fund – UK co-production. Needs UK producer. | Via BFI portal | 4 |
| Jun 10 | Kaohsiung Film Festival VR – Free submission. VR FILM LAB. | KFFXRteam@kfa.gov.com | 4 |
| Festival | Location | Deadline | Notes |
|---|---|---|---|
| Venice Immersive | Venice, Italy | Mar-Apr | Top-tier. No fee. Perfect for Fallax. |
| Tribeca Immersive | New York | Dec-Jan | US prestige. Storyscapes award. |
| Sundance New Frontier | Park City, Utah | Aug-Sep | Enormous prestige for narrative VR. |
| SXSW XR | Austin, Texas | Aug-Oct | Industry + tech crossover. |
| Ars Electronica | Linz, Austria | Mar (Prix) | Premier art+tech festival. No fee. |
| NewImages Festival | Paris | Apr-May | XR Financing Market for funding. |
| Raindance Immersive | London | Jun-Jul | Already won here. UK network. |
| VRHAM! | Hamburg | Feb-Mar | Art-focused VR. German market. |
| Phi Centre | Montreal | Rolling | Year-round immersive exhibitions. |
| MUTEK | Montreal | Jan-Feb | Music/AV + immersive. |
| BFI LFF Immersive | London | May-Jun | UK prestige. BFI funding access. |
| IF / VRDays | Amsterdam | Summer | B2B. Partnership development. |
| Kaohsiung Film Festival | Taiwan | Mar-Apr | VR FILM LAB commissions. |
| Cannes XR | Cannes | Feb-Mar | Cannes prestige + market. |
| SIGGRAPH | USA (rotating) | Jan-Feb | Tech-art crossover. |
| Athens Digital Arts | Athens | Feb-Mar | Mediterranean network. |
| FIVARS | Toronto | Jun | Narrative XR focus. |
| Festival | Location | Deadline | Notes |
|---|---|---|---|
| IMERSA Summit | USA (rotating) | Oct-Dec | Essential for fulldome network. |
| Fulldome Festival Jena | Germany | Oct-Nov | Original fulldome festival. Core venue. |
| SAT Montreal | Montreal | Rolling | 18m Satosphere dome. Residencies. |
| Dome Fest West | Los Angeles | Jan-Feb | US fulldome market. |
| Dome Under | Melbourne | Mid-year | Australian fulldome scene. |
| Macao Fulldome | Macao | Jun-Aug | Asian market. Prize money. |
| Immersive Film Festival | Espinho, Portugal | Mar-May | Artistic fulldome content. |
| Cosmonova | Stockholm | By proposal | Nordic venue for Fallax. |
| Visualiseringscenter C | Norrkoping | By proposal | Swedish national dome theatre. |
| Festival | Location | Deadline | Notes |
|---|---|---|---|
| Transmediale | Berlin | Jun-Aug | Critical digital culture discourse. |
| CTM Festival | Berlin | Summer | AV performances & installations. |
| Sonar+D | Barcelona | Spring | Creativity + technology + business. |
| NODE Forum | Frankfurt | 6-8 months before | Creative coding community. |
| ISEA | Rotating | 6-9 months before | Academic + artistic. |
| FIBER | Amsterdam | Rolling | AV art + digital culture. |
| Kikk Festival | Namur, Belgium | Spring | Digital + creative cultures. |
| Elektra | Montreal | Autumn | Digital arts biennial. |
| Resonate | Belgrade | Winter | Art + tech. Affordable. |
| Artechouse | DC/NYC/Miami | Rolling | Immersive art venue. Commissions. |
| Aavistus | Helsinki | Rolling | Nordic neighbor. Media art. |
| WRO Biennale | Wroclaw | Biennale year | Central European media art. |
| Japan Media Arts | Tokyo | Jul-Sep | Government prize. Prestige. |
| Festival | Location | Deadline | Notes |
|---|---|---|---|
| Edinburgh Fringe | Edinburgh | Nov-Apr | World's largest. Open access. |
| Prague Quadrennial | Prague | 1-2 years before | Performance design. Next: 2027. |
| Dutch Design Week | Eindhoven | Spring | Design-tech crossover. |
| Barbican Centre | London | By proposal | Commissions immersive work. |
| NT Immersive Studio | London | By proposal | VR/immersive theatre co-production. |
| Festival d'Avignon | Avignon | Jan-Mar (OFF) | French theatre. Growing immersive. |
| Kampnagel | Hamburg | By proposal | Technology-driven performance. |
| Dark Mofo | Hobart, Tasmania | Varies | Immersive spectacle. MONA connected. |
| Festival | Location | Deadline | Notes |
|---|---|---|---|
| Annecy | France | Jan-Feb | World's largest animation + XR. |
| IDFA DocLab | Amsterdam | May-Jun | Interactive storytelling. |
| CPH:DOX Inter:Active | Copenhagen | Nov-Dec | Nordic. Danish funding access. |
| Sheffield DocFest | Sheffield, UK | Jan | Alternate Realities + MeetMarket. |
| DOK Leipzig | Leipzig | Jun | German market. XR program. |
| BIFAN | South Korea | Mar-Apr | Genre/fantastic XR content. |
| Goteborg Film Festival | Gothenburg | Sep | Largest Nordic film festival. |
| IFFR Rotterdam | Rotterdam | Aug-Sep | CineMart co-production market. |
| Nordisk Panorama | Malmo | Spring | Nordic short + doc circuit. |
| Grant | Amount | Deadline |
|---|---|---|
| Rannis – Technology Development Fund | Varies | Spring + Autumn |
| Icelandic Film Centre | Varies | Multiple rounds/year |
| Arts Council Iceland | Varies | Spring + Autumn |
| Grant | Amount | Deadline |
|---|---|---|
| Nordisk Kulturfond | Up to DKK 500,000 | Sep 4, 2026 |
| Nordic Culture Point – Mobility | Travel + per diem | Multiple rounds |
| Nordisk Film & TV Fond | Varies | Multiple rounds |
| Grant | Amount | Deadline |
|---|---|---|
| Creative Europe Culture | Up to EUR 200K-1M | ~May |
| Creative Europe MEDIA | Up to EUR 200K | Various |
| S+T+ARTS Prize | EUR 20,000 | Jan-Mar |
| EMAP Residency | Stipend + production | Feb-Mar |
| Culture Moves Europe | EUR 75/day + travel | Rolling (final Apr 30, 2026) |
| Grant | Amount | Deadline |
|---|---|---|
| Epic MegaGrants | $5K-$500K | Rolling |
| Unity for Humanity | Up to $50K | Summer |
| CNC France – XR Fund | Up to EUR 150K | Multiple rounds |
| BFI | Varies | Various, some rolling |
| Person | Role | Contact | Fit |
|---|---|---|---|
| Liz Rosenthal | Curator, Venice Immersive | liz@powertothepixel.com | 5 |
| Michel Reilhac | Co-curator, Venice Immersive | veniceimmersive@labiennale.org | 5 |
| Ana Brzezinska | Curator, Tribeca Immersive | Via tribecafilm.com | 5 |
| Shari Frilot | Chief Curator, Sundance New Frontier | Via sundance.org | 5 |
| Ulrich Schrauth | Director, VRHAM! Hamburg | u.schrauth@vrham.de | 4 |
| Caspar Sonnen | Head of IDFA DocLab | doclab@idfa.nl | 4 |
| Mads Damsbo | Makropol (Copenhagen XR studio) | mads@makropol.dk | 4 |
| Residency | Location | Notes |
|---|---|---|
| Ars Electronica Residency | Linz, Austria | Research-driven at FutureLab. |
| Eyebeam | New York | Art + technology center. |
| NEW INC | New York | New Museum incubator. XR track. |
| ZKM | Karlsruhe | Major media art museum. |
| FACT | Liverpool | Creative technology commissions. |
| V2_ Lab | Rotterdam | Unstable media research. |
| SAT Residency | Montreal | Ideal for fulldome development. |
| SIM Residency | Reykjavík | Local. Host visiting collaborators. |
| Skaftfell | Seydisfjordur | East Iceland art center. |
Owen and Nanna are exploring a potential move to France. Here's the creative tech / immersive / XR / performance landscape in both cities.
Huldufugl recently screened Fallax at NewImages Festival Paris and Laval Virtual – they're already active in the French XR circuit.
| Studio | What They Do | Contact | Fit |
|---|---|---|---|
| OVVO Studio | TouchDesigner-centric collective. Organizes Paris TD meetups. Founded by Shandor Chury. | via website | 5 |
| Superbien | Projection mapping, brand experiences (LV, Hermes). Has SUPERLAB R&D space. | contact@superbien.fr | 5 |
| Atlas V | Award-winning VR film (Spheres, Gloomy Eyes) | contact@atlasv.io | 5 |
| DVgroup | Planetariums, fulldome, museum installations. Major fulldome commissioner. | contact@dvgroup.com | 5 |
| Collectif Scale | Augmented installations – music, light, architecture. PHYSIS, CODA, FLUX. | via website | 4 |
| AC3 Studio | Stage design, video mapping, LED design, interactive | via website | 4 |
| Nonotak Studio | Light + sound duo. Nuit Blanche, ARTECHOUSE. Kindred spirits. | nonotakstudio@gmail.com | 4 |
| Emissive | Location-based VR (Eternelle Notre-Dame). ~30 people. | via website | 4 |
| Lucid Realities | XR production + distribution. Co-founded by Chloe Jarry. | via website | 4 |
| 1024 Architecture | Large-scale light installations, kinetic structures | info@1024architecture.net | 4 |
| Novelab | VR documentaries, interactive narratives | contact@novelab.io | 4 |
| Innerspace VR | VR games (Maskmaker, A Fisherman's Tale) | contact@innerspacevr.com | 4 |
| Smode Tech | Real-time compositing platform. Has Smode Lab co-working space. | via website | 3 |
| 36 degres | Digital art + electronic music curation. Lumen Prize winner. | via website | 3 |
| Small Studio | VR narrative experiences | info@smallstudio.fr | 3 |
| BackLight | VR/AR cultural heritage | contact@backlight.fr | 3 |
| Red Corner | Interactive fiction, XR narrative | contact@red-corner.fr | 3 |
| Active Theory | High-fidelity 3D/WebGL (Google, Netflix, NASA). LA-based, some Paris presence. | hello@activetheory.net | 3 |
| Studio | Specialty | Contact | Fit |
|---|---|---|---|
| Superbien | Projection mapping (Louis Vuitton, Hermes) | hello@superbien.studio | 5 |
| 1024 Architecture | Light installations, kinetic structures. Uses TD. | info@1024architecture.net | 5 |
| Antivj | Light art label (Joanie Lemercier, Romain Tardy) | info@antivj.com | 4 |
| Nonotak Studio | A/V duo. Light + live performances. Kindred spirits. | info@nonotak.com | 4 |
| Bright | Live entertainment, stadium visuals | contact@bright.fr | 3 |
| Moment Factory | Multimedia. Hire freelance TD/Unity devs. | info@momentfactory.com | 3 |
| Cher Ami | Digital experiences, interactive installations | hello@cherami.digital | 3 |
| Venue | Why It Matters | Contact |
|---|---|---|
| La Gaite Lyrique | Premier digital arts venue | contact@gaite-lyrique.net |
| Le Centquatre (104) | Multi-disciplinary. Residencies. Large spaces. | info@104.fr |
| Palais de Tokyo | France's largest contemporary art center | info@palaisdetokyo.com |
| Centre Pompidou | New media/digital art department | info@centrepompidou.fr |
| Atelier des Lumieres | Projection-mapped immersive shows | contact@culturespaces.com |
| Cite des Sciences | Has planetarium. Commissions fulldome. | info@cite-sciences.fr |
| La Villette | Large-scale immersive exhibitions | info@lavillette.com |
| La Philharmonie | Immersive sound/visual experiences | contact@philharmoniedeparis.fr |
| Fondation Cartier | Art + technology crossovers | info@fondation.cartier.com |
| Le Carreau du Temple | Digital/immersive events | info@carreaudutemple.eu |
| Venue | Why | Contact | Fit |
|---|---|---|---|
| Le Monfort | Circus, puppetry, digital performance. BEST fit. | info@lemonfort.fr | 5 |
| Theatre du Rond-Point | Experimental, multidisciplinary | info@theatredurondpoint.fr | 4 |
| Theatre de la Ville | International contemporary performance | info@theatredelaville-paris.com | 4 |
| MC93 Bobigny | Experimental, international co-productions | info@mc93.com | 3 |
| La Menagerie de Verre | Contemporary dance + performance | info@menagerie-de-verre.org | 3 |
| Nanterre-Amandiers | Ambitious experimental programming | info@nanterre-amandiers.com | 3 |
| Fund | What | Contact |
|---|---|---|
| CNC – Fonds Experiences Numeriques | Up to EUR 150k for XR projects | creation.numerique@cnc.fr |
| DICREAM | Multimedia/digital art creation | dicream@culture.gouv.fr |
| Ile-de-France Film Commission | Regional co-funding | contact@iledefrance-film.com |
| DRAC Ile-de-France | Artist/company structural funding | drac.ile-de-france@culture.gouv.fr |
| Institut Francais | Mobility grants for international artists | info@institutfrancais.com |
| SACD | Creation grants for VR/digital authors | info@sacd.fr |
Lower cost of living, Fete des Lumieres as annual anchor, tight-knit creative tech scene, 2h TGV to Paris.
| Place | What | Contact | Fit |
|---|---|---|---|
| Theoriz | Lyon's flagship. Creative tech + research. Augmenta spin-off. Fete des Lumieres. Founded by David-Alexandre Chanel. | contact@theoriz.com | 5 |
| LABLAB | 400m2 immersive studio at Pole Pixel. Residencies, mixed reality, co-design. | via website | 5 |
| AADN | Digital arts org since 2004. Immersive creation, hybrid performance, public space. Runs LABLAB. | via website | 5 |
| Les Subsistances | Experimental art lab. Residencies. Loves tech-performance hybrids. | info@les-subs.com | 5 |
| Pole PIXEL | Creative industries campus. Animation, VFX, game, immersive. SET UP HERE. | contact@polepixel.fr | 5 |
| Bloc D | 3D animation, VFX, live show content (Timberlake, Calvin Harris). | via website | 4 |
| Inook | "Anooki" characters. Veteran Fete des Lumieres artists. | via website | 3 |
| Scenocosme | Interactive art duo. Nature + technology installations. | via website | 3 |
| Musee des Confluences | Science museum. Commissions immersive exhibitions. | contact@museedesconfluences.fr | 4 |
| MAC Lyon | Contemporary art museum. Media art. | info@mac-lyon.com | 3 |
| Le Sucre | Rooftop venue. A/V performance. | contact@lesucre.eu | 3 |
| Skertzo | Interactive installations, museum tech. | contact@skertzo.com | 3 |
| Festival/Org | What | Contact | Fit |
|---|---|---|---|
| Fete des Lumieres | World-famous light festival. December. Millions attend. Owen's mapping skills. | fetedeslumieres@mairie-lyon.fr | 5 |
| Nuits Sonores | Electronic music + digital culture. A/V performance. | contact@arty-farty.eu | 4 |
| Biennale de la Danse | International dance biennale. For Nanna. | info@bfrp.org | 4 |
| Arty Farty | Behind Nuits Sonores. Culture policy, festivals. KEY for Nanna. | contact@arty-farty.eu | 4 |
| Paris | Lyon | |
|---|---|---|
| XR Studios | 12+ dedicated XR studios | 2-3 creative tech studios |
| Rent (2BR) | EUR 1,500-2,500/mo | EUR 800-1,400/mo |
| Funding | CNC + DRAC + regional | Less direct, but TGV to Paris |
| Anchor Event | NewImages, Nuit Blanche | Fete des Lumieres |
| Scene Size | Mature, competitive | Small, tight-knit |
| To Paris | — | 2h TGV (EUR 30-60) |
Recommendation: Lyon for quality of life + Fete des Lumieres anchor. Paris for VR film production + CNC funding. Hybrid approach (base Lyon, project work Paris) is common and practical.
Legal: As EEA citizens (Iceland), no visa needed. Set up an "association loi 1901" for French cultural funding access. Register with Maison des Artistes for social security.
Owen previously worked with FIELD.io, B-Reel, and Universal Everything in London. Nanna performed with Secret Cinema and Look Left Look Right. Both know the city well.
| Studio | What They Do | Contact | Fit |
|---|---|---|---|
| FIELD.io | Design + innovation. Nike Rise (25+ cities). Fast Company Most Innovative 2026. Hiring. | Marcus Wendt, Vera-Maria Glahn | 5 |
| Marshmallow Laser Feast | Experiential art collective. "Of the Oak" at Kew Gardens. Venice/Tribeca alumni. | Nell Whitley (EP) | 5 |
| United Visual Artists | Art + tech installations. Barbican, V&A, Serpentine. Collaborations with Massive Attack. | Matt Clark (founder) | 5 |
| Random International | Rain Room creators. Interactive sensor-driven installations. London + Berlin. | Hannes Koch, Florian Ortkrass | 5 |
| Framestore Immersive | World-class VFX + dedicated immersive division. Theme parks, LBE, MR. | Kevin Young (Creative Tech Dir) | 5 |
| Disguise | Industry-standard projection mapping platform. Powers 90% of top live shows. | London HQ | 5 |
| Jason Bruges Studio | Art/architecture/technology hybrid. Data-driven, AI, real-time installations. | Jason Bruges | 5 |
| Nexus Studios | Animation + XR + LBE. UFC 16K for Las Vegas Sphere. #1 EU/UK production company. | Hugh Ip (EP, LBE) | 5 |
| Universal Everything | Experience design + media art. Owen's former collaborator. | Matt Pyke (founder) | 5 |
| B-Reel | Creative agency. 170+ staff. Owen's former collaborator. | Johannes Ahlund (MD London) | 4 |
| Territory Studio | Motion design, VFX (Blade Runner 2049, Avengers). ~135 staff. | David Sheldon-Hicks | 4 |
| Holition | Luxury brand AR/MR (Rolls Royce, Burberry). | Jonathan Chippindale | 4 |
| Phantom Studios | Immersive web, AR (Netflix Stranger Things activation). | via website | 4 |
| Preloaded | BAFTA-winning games. AR/VR/MR with Magic Leap, Niantic. | via website | 4 |
| 1024 Architecture | Large-scale light + kinetic structures. Uses TouchDesigner. | info@1024architecture.net | 4 |
| Nonotak Studio | Light + sound duo. Immersive installations. | nonotakstudio@gmail.com | 4 |
| Studio | What They Do | Fit |
|---|---|---|
| National Theatre Immersive | VR/MR/AR for dramatic storytelling. Venice, Sundance, MoMA. Perfect for both. | 5 |
| Anagram | Award-winning immersive installations using emerging tech. | 4 |
| Astrea Immersive | VR/MR content distribution. "ASTRA" MR experience. | 3 |
| Limina Immersive | Pop-up VR theatre format. Good for Nanna. | 4 |
| Dream Reality Interactive | VR games. Ex-PlayStation VR Worlds founders. | 4 |
| nDreams | World's biggest VR game developer. | 4 |
| DNEG IXP | Oscar-winning VFX. New immersive division for LBE, gaming, retail. | 4 |
| Venue | Why | Fit |
|---|---|---|
| 180 Studios | Major digital art venue. Ryoji Ikeda "Data.Cosm." UVA in residence. | 5 |
| Outernet London | 23,000 sq ft 360-degree 16K screens. Commissions content. | 5 |
| Lightroom | Immersive projection shows. David Bowie upcoming. By 59 Productions. | 4 |
| Barbican Centre | Immersive exhibitions. Curating for Panorama St Paul's LED screen. | 4 |
| Serpentine Arts Technologies | Art + tech commissions. Multiplayer immersive 2025. | 4 |
| V&A | Digital Design Weekend. Friday Lates. V&A East opening. | 4 |
| Lumen Studios | Digital arts org. 400+ artist network. Hosted NONOTAK. | 4 |
| Frameless | UK's largest permanent immersive art experience. | 3 |
| Company | What | Fit |
|---|---|---|
| Punchdrunk | "Lander 23" – live action video game at Woolwich. Needs creative technologists too. | 5 |
| Secret Cinema | Building permanent venue at Greenwich Peninsula (opening late 2026). Nanna worked there. | 5 |
| Les Enfants Terribles | "Labyrinth" – new immersive space under Waterloo. Runs masterclasses. | 5 |
| COLAB Theatre | UK's first dedicated immersive theatre space. Festival curation. | 5 |
| Swamp Motel | Immersive escape experiences + theatre. | 4 |
| Darkfield | Shipping container audio experiences. 360 binaural in darkness. | 4 |
| Parabolic Theatre | Gameplay + narrative immersive theatre. CRYPT venue. | 4 |
| Blast Theory | Interactive media + live performance pioneers (Brighton, London shows). | 4 |
| Fund | Amount | Notes | Fit |
|---|---|---|---|
| BFI Expanded Screen Fund | Up to GBP 150K | Immersive fiction VR/AR/XR. Closes Jun 3. | 5 |
| Immersive Arts Programme | GBP 5K-50K | GBP 6M programme. 200+ UK artists. Artist-led R&D. | 5 |
| Arts Council England DYCP | GBP 1K-30K | Round 24 launching April 2026. | 5 |
| Innovate UK Creative Industries | GBP 369M (2026-2030) | CoSTAR programme. Creative Catalyst grants. | 4 |
| StoryFutures Academy | R&D + training | National Centre for Immersive Storytelling. | 4 |
| Digital Catapult CreativeXR | Programme | Immersive prototypes + labs. | 4 |
| Wellcome Trust Hub Award | Residency | Art + science at Wellcome Collection. | 3 |
| Event | When | Notes |
|---|---|---|
| SXSW London | Jun 1-6, 2026 | 2nd edition. 25,000+ attendees. Shoreditch. |
| London Design Festival | Sep 12-20, 2026 | 400+ events. Installation commissions. |
| Raindance Immersive | June | Premiere UK XR showcase. Already won here. |
| BFI LFF Expanded | October | Immersive art + XR works. |
| LIFT | Biennial | International theatre. Immersive programming. |
| TouchDesigner London | Monthly | Meetups at Peckham Audio, Hackney Wick. |
| Creative Coding & AI | Monthly | 3,200+ members. Ramen Space, Dalston. |
The full trajectory, from London beginnings to Iceland's first VR film.
Award-winning Icelandic studio creating immersive experiences at the intersection of VR, circus theatre, and Icelandic folklore.
| # | Opportunity | Deadline | Why |
|---|---|---|---|
| 1 | Venice Immersive 2026 | Mar-Apr 2026 | Top prestige. Fallax is perfect. |
| 2 | Sundance New Frontier 2027 | Aug-Sep 2026 | US prestige. Narrative VR. |
| 3 | Creative Europe Culture | ~May 2026 | Major EU funding. |
| 4 | Culture Moves Europe | Rolling (final Apr 30) | Travel funding for festivals. |
| 5 | IMERSA Summit | Oct-Dec 2026 | Essential for fulldome network. |
| 6 | Fulldome Festival Jena | Oct-Nov 2026 | Core fulldome festival. |
| 7 | SAT Montreal Residency | Rolling | Develop Fallax fulldome in 18m dome. |
| 8 | Nordisk Kulturfond | Sep 4, 2026 | Nordic collaboration funding. |
| # | Opportunity | Window | Why |
|---|---|---|---|
| 9 | Tribeca Immersive 2027 | Dec-Jan | US indie film prestige. |
| 10 | Cannes XR 2027 | Feb-Mar | Industry market + distribution. |
| 11 | Ars Electronica Prix | ~Mar | Art+tech validation. |
| 12 | SXSW XR 2027 | Aug-Oct | US tech/culture crossover. |
| 13 | NewImages Paris | Apr-May | XR Financing Market. |
| 14 | CPH:DOX Inter:Active | Nov-Dec | Nordic film, Danish funding. |
| 15 | Dome Fest West | Jan-Feb | US fulldome market. |
| 16 | S+T+ARTS Prize | Jan-Mar | EUR 20,000 EU prize. |
| 17 | EMAP Residency | Feb-Mar | European media art residency. |
| Month | Festival / Deadline |
|---|---|
| Jan | Clermont-Ferrand, Goteborg, IFFR Rotterdam |
| Feb | EMAP deadline, Dome Fest West deadline |
| Mar | Venice deadline, Prix Ars deadline, SXSW |
| Apr | Creative Europe Culture deadline, Hot Docs |
| May | Cannes XR, Annecy |
| Jun | Tribeca, NewImages, Sheffield DocFest |
| Jul | BIFAN (Korea) |
| Aug | SXSW deadline, Sundance deadline, MUTEK |
| Sep | Venice, Ars Electronica, Nordisk Kulturfond deadline |
| Oct | Raindance, BFI LFF, IMERSA deadline |
| Nov | IDFA DocLab, IF/VRDays, Fulldome Jena deadline |
| Dec | Tribeca deadline, Macao Fulldome |
Creative Europe MEDIA Icelandic Film Centre Arts Council England Minningarsjodur Ingvars Lundberg
Studios and collectives working in similar territory. Where Huldufugl sits in the field.
| Studio | Location | Team | Focus | Key Lesson |
|---|---|---|---|---|
| Makropol | Copenhagen | ~5-8 | LBE, VR films, "Physical Films." Planning XR cinema venue. | Venue-based recurring revenue model. |
| MLF | London | ~20 | Nature/perception installations. $6.4M revenue. | Commercial work funds art. Singular artistic theme = brandable. |
| Anagram | London | Small | VR docs, AR walks. Venice Grand Jury Prize 2021 + 2024. | Tiny team can win Venice consistently. Applied VR (NHS) = stable income. |
| Blast Theory | Brighton | ~5-8 | Interactive media + live performance since 1991. | 30-year academic partnership = sustained funding. |
| Darkfield | London/touring | Small | Binaural audio in shipping containers. 750K+ audience. | Build once, tour everywhere. Low-tech looking, massively scalable. |
| Tender Claws | Los Angeles | Small | VR theatre + games. Stranger Things VR for Netflix. | Art VR attracts IP deals. Live performers in VR = proven concept. |
| Ferryman Collective | Los Angeles | Small | Live theatre inside VR. Closest peer to Huldufugl's practice. | Proof that live-theatre-in-VR niche has legs. |
| Atlas V / Astrea | Paris | ~15-20 | VR production + distribution. Raised $6M. Emmy winner. | Astrea is the distribution partner Huldufugl needs for Fallax. |
| ScanLAB | London | ~8-12 | Point cloud installations. Venice, Royal Academy, LACMA. | Own your visual language. "Half art studio, half research lab." |
| Gagarin Interactive | Reykjavik | ~10-15 | Museum installations, visitor centres. Lava Centre, Expo 2025. | Icelandic peer. Tourism creates steady demand for experiential content. |
| Monobanda | Utrecht | Small | Experimental play + wellbeing. SXSW XR Award 2024. | Wellbeing angle = fundable and socially impactful. |
What to build next, how to sustain the studio, and the strategic moves that matter.
Portable immersive piece based on hidden people folklore. Meta Quest 3 MR passthrough. Live performer (Nanna) + digital beings manifesting around the audience. 1 performer + 6-8 headsets. Tour festivals, venues, Iceland's tourist infrastructure.
Why: Combines all strengths. MR is fastest-growing segment. Portable = Darkfield touring model. Revenue: $600-1,920/day from ticket sales.
Remaster Fallax for visionOS as premium spatial video. Apple actively seeking prestige immersive content. Icelandic circus + nature content would be a showcase piece. Re-render, not ground-up build.
Why: Content catalog is thin. Early visionOS = visibility. Even 5K-10K units at $9.99-14.99 = $50K-150K.
New 25-min fulldome show. Motion-captured circus performers x Iceland's elements (fire/ice/water/wind). Each element = different circus discipline rendered in Houdini particles. 4,000+ planetariums worldwide need content.
Why: Fulldome shows have 5-10 year shelf life. License at $500-2,000/dome/year. 100 domes = $50K-200K/year recurring.
Therapeutic VR in Iceland's landscapes. Guided meditation + gentle movement prompts (Nanna's physical theatre). Target: healthcare, wellness retreats, corporate wellness, Iceland tourism.
Why: Anagram's NHS work proves the market. Iceland = wellness tourism brand. B2B licensing $2K-5K/year per site.
Productise Owen's TouchDesigner skills into a licensable aurora-inspired visual system. Concert visuals, hotel installations, fulldome show, projection mapping toolkit.
Why: Multiple revenue streams from one core tech. Concert packages $2K-10K/show. Permanent installations $10K-50K/site. Target: Harpa, Blue Lagoon, Nordic festivals.
How similar small studios sustain themselves. The typical split is 30-40% art / 60-70% commercial.
| Stream | % of Income | Target for Huldufugl |
|---|---|---|
| Owen freelance consulting | 30-40% | 100 billable days/year at EUR 800-1,200/day = EUR 80K-120K |
| Grant-funded art projects | 25-35% | 1-2 per year (Creative Europe, Rannis, Nordic) = EUR 30K-150K each |
| Fulldome distribution | 10-15% | Fallax + future content licensed to domes = EUR 20K-50K/year recurring |
| Touring piece | 10-15% | 1 portable MR theatre show = EUR 20K-50K/year |
| Platform distribution | 5-10% | Fallax on Quest/Steam/visionOS. Long-tail passive income. |
| Teaching/workshops | 5-10% | 4-6 per year = EUR 6K-30K/year |
Realistic target: EUR 150K-350K combined in Year 1-2, scaling to EUR 300K-500K by Year 3-4.